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Our Courses

Oracle Java

Oracle Associate Level Learning Path (1z0-850)

The learning path for this job role begins at the Associate Level. Associate level curriculum delivers a foundation of knowledge and skills that start you on the right track. Learn what you need to know to progress to the Professional Level Learning Path and a successful career as an Oracle technology specialist.
| Gain a firm foundation of knowledge from our Certified expert instructors
| Practice what you learn with hands-on practice labs on the same software you on the job
| Invest in yourself wisely, as only OU can provide exactly what you need to meet the demands of an IT professional in this Oracle technology based job role

Fundamentals of the Java Programming Language, Java SE 6 (40 Hours)

Course Objectives

Demonstrate knowledge of Java technology, the Java programming language, and the product life cycle Use various Java programming language constructs to create several Java technology applications Use decision and looping constructs and methods to dictate program flow Implement intermediate Java technology programming and object-oriented (00) concepts in Java technology programs

Course Topics

Explaining Java Technology

  • Describe key concepts of the Java programming language
  • List the three Java technology product groups
  • Summarize each of the seven stages of the product life cycle

Analyzing a Problem and Designing a Solution

  • Analyze a problem using object-oriented analysis
  • Design classes from which objects will be created

Developing and Testing a Java Technology Program

  • Identify the four components of a class in the Java programming language
  • Use the main method in a test class to run a Java technology program from the command line
  • Compile and execute a Java technology program

Declaring, Initializing, and Using Variables

  • Identify the use the syntax for variables and define the syntax for a variable
  • List the eight Java programming language primitive data types
  • Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards
  • Modify variable values using operators
  • Use promotion and type casting

Creating and Using Objects

  • Declare, instantiate, and initialize object reference variables
  • Compare how object reference variables are stored in relation to primitive variables
  • Use a class (the String class) included in the Java Software Developer Kit (SDK)
  • Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library specification to learn about other classes in this application programming Using Operators and Decision Constructs
  • Identify relational and conditional operators
  • Create if and if/else constructs
  • Use the switch construct

Using Loop Constructs

  • Create while loops
  • Develop for loops
  • Create do/while loops

Developing and Using Methods

  • Describe the advantages of methods and define worker and calling methods
  • Declare and invoke a method
  • Compare object and static methods
  • Use overloaded methods

Implementing Encapsulation and Constructors

  • Use encapsulation to protect data
  • Create constructors to initialize objects

Creating and Using Arrays

  • Code one-dimensional arrays
  • Set array values using length attribute and a loop
  • Pass arguments to the main method for use in a program
  • Create two-dimensional arrays

Implementing Inheritance

  • Define and test your use of inheritance
  • Explain abstraction
  • Explicitly identify class libraries used in your code

Oracle Professional Learning Path (1z0-851)

Oracle recommends that once you have mastered the foundational knowledge and skill focus areas of the Oracle Associate Learning path, you consider completing the Oracle Professional Learning path in order to further build upon your existing abilities as a junior level Oracle technical specialist or developer. The curriculum of this learning path is designed to provide professionals with what they need to move from a novice or intermediate level of ability to the advanced level.
| Build onto your foundation of Oracle knowledge and skill
| Become more advanced and independent as an Oracle Professional and deliver more value than your peers to your current employer or future job opportunity prospects
| Perfect your abilities with Oracle University hands-on practice labs allowing you to return to work ready to apply what you have learned

Java Programming Language, Java SE 6 (40 Hrs)

Course Objectives

  • Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, Execute a Java technology application from the command line
  • Use Java technology data types and expressions
  • Use Java technology flow control constructs
  • Use arrays and other data collections
  • Implement error-handling techniques using exception handling
  • Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
  • Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through Create multithreaded programs

Suggested Prerequisites

  • Fundamentals of the Java Programming Language, Java SE 6

Course Topics

Getting Started

  • Examine Java technology
  • Analyze a simple Java technology application
  • Execute a Java technology application

Object-Oriented Programmings

  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss Java technology application code reuse
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation
  • Invoke a method on a particular object
  • Use the Java technology API online documentation

Identifiers, Keywords and Types

  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Use the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new and describe default initialization
  • Describe the significance of a reference variable

Expressions and Flow Control

  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify boolean expressions and their requirements in control constructs
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program


  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another

Class Design

  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation

Advanced Class Features

  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface

Exceptions and Assertions

  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime

Collections and Generics Framework

  • Describe the general purpose implementations of the core interfaces in the Collections framework
  • Examine the Map interface
  • Examine the legacy collection classes
  • Create natural and custom ordering by implementing the Comparable and Comparator interfaces
  • Use generic collections and type parameters in generic classes
  • Refactor existing non-generic code
  • Write a program to iterate over a collection
  • Examine the enhanced for loop

I/O Fundamentals

  • Write a program that uses command-line arguments and system properties
  • Examine the Properties class
  • Construct node and processing streams, and use them appropriately
  • Serialize and deserialize objects
  • Distinguish readers and writers from streams, and select appropriately between them

Console I/O and File I/O

  • Read data from the console
  • Write data to the console
  • Describe files and file I/O

Building Java GUIs Using the Swing API

  • Describe the JFC Swing technology
  • Identify the Swing packages
  • Describe the GUI building blocks: containers, components, and layout managers
  • Examine top-level, general-purpose, and special-purpose properties of container
  • Examine components
  • Examine layout managers
  • Describe the Swing single-threaded model
  • Build a GUI using Swing components

Handling GUI-Generated Events

  • Define events and event handling
  • Examine the Java SE event model
  • Describe GUI behavior
  • Determine the user action that originated an event
  • Develop event listeners
  • Describe concurrency in Swing-based GUIs and describe the features of the Swing Worker class

GUI-Based Applications

  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component


  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption


  • Develop code to set up the network connection
  • Understand TCP/IP
  • Use Server Socket and Socket classes to implement TCP/IP clients and servers

Developing Applications With the Java SE 6 Platform (Duration: 40 hrs)


  • Required Prerequisites
  • Develop applications by using the Java programming language
  • Program with sockets or streams
  • Understand GUI design
  • Understand basic Structured Query Language (SQL) statements
  • Understand basic Transmission Control Protocol/Internet Prot
  • Understand basic Unified Modeling Language (UML) diagrams
  • Understand how to implement interfaces and handle Java programming exceptions
  • Use object-oriented programming techniques

Suggested Prerequisites

  • Fundamentals of the Java Programming Language, Java SE 6
  • Java Programming Language, Java SE 6 –

Course Objectives

  • Apply Model View Controller (MVC) design pattern to create reusable classes
  • Implement unit testing using JUnit
  • Implement a program from the ground up that could be used in a commercial intranet application
  • Develop classes to connect programs to Structured Query Language (SQL) database systems using the core aspects of the Java Organize and set up the GUI generation and event handling to support a Java technology project Implement the Logging API to generate log messages in GUI
  • Create two-tier and three-tierJava technology applications
  • Create a multithreaded server
  • Create remote objects using Java Remote Method Invocation (Java RMI)

Course Topics

  • Introduce the Broker Tool Application
  • Explain the problem statement of the Broker Tool application
  • Creating and populating the Stock Market Database
  • Executing SQL Statements on the Stock Market Database

Apply the Model View Controller (MVC) Design Pattern

  • Explain design patterns
  • Explain the MVC design pattern
  • Analyze how the MVC design pattern can be used in applications
  • Add MVC Interaction Code

Implement Unit Testing

  • Develop unit test cases using JUnit
  • Execute Unit test cases
  • Open the Info Tool Project
  • Prepare JUnit Test Cases for the Info Tool Project
  • Analyze the JUnit Test Cases of the Info Controller class of the Info Tool Project
  • Create and Analyze Test Methods Inside Info Tool Test.java File
  • Create a Test Suite of all the Test Cases of the Info Tool Project

Design the Broker Tool Application

  • Apply the MVC design pattern
  • Begin the analysis and design of the project under study
  • Develop a build plan for the project
  • Create the MVC Participants
  • Establish the Broker Tool MVC Baseline

Implement the Java Database Connectivity (JDBC) API

  • Describe the JDBC API
  • Explain how using the abstraction layer provided by the JDBC API makes a database front end portable across platforms
  • Describe the five major tasks involved with the JDBC programmer's interface
  • State the requirements of a JDBC driver and its relationship to the JDBC driver manager
  • Describe the data access objects (DAG) pattern and its applicability to a given scenario
  • Identify the Workflow and Object Interactions
  • Implement a Database-Connected Broker Model by Using the DAC) Pattern

Create Graphical User Interfaces (GUI)

  • Apply the principles of good GUI design
  • Design and implement a GUI for the project using Matisse
  • Apply the Composite Design pattern to build the Broker Tool GUI
  • Use JTable and JTabbedPane classes in your application to build a sophisticated GUI
  • Add All Customer Table Panel to the Palette Window and drag-and-drop to the BrokerGui Class
  • Create the Customer Panel Class, add to the Palette Window and drag-and-drop to the BrokerGui Class
  • Change the Order of the Tabs
  • Compile and Test the BrokerGui Class

Handle GUI Events

  • Implement a view class
  • Implement a controller class
  • Create the BrokerTool view Class
  • Create the BrokerTool Controller Class
  • Compile and Testing the BrokerGui Class
  • Add Event Handling Functionality